| Package | org.generalrelativity.foam.dynamics.force.spring |
| Class | public class MouseSpring |
| Inheritance | MouseSpring SimpleForceGenerator |
| Implements | IForceGenerator |
| Property | Defined by | ||
|---|---|---|---|
| body : IBody | MouseSpring | ||
| damp : Number | MouseSpring | ||
| displayObject : DisplayObject | MouseSpring | ||
![]() | _force : Vector
force to apply to element(s)
| SimpleForceGenerator | |
| k : Number | MouseSpring | ||
| point : Vector | MouseSpring | ||
| restLength : Number | MouseSpring | ||
| Method | Defined by | ||
|---|---|---|---|
| MouseSpring | |||
|
destroy():void
| MouseSpring | ||
|
generate(element:ISimulatable):void
| MouseSpring | ||
| MouseSpring | |||
| body | property |
protected var body:IBody
| damp | property |
protected var damp:Number
| displayObject | property |
protected var displayObject:DisplayObject
| k | property |
protected var k:Number
| point | property |
protected var point:Vector
| restLength | property |
protected var restLength:Number
| MouseSpring | () | constructor |
public function MouseSpring(body:IBody, point:Vector, displayObject:DisplayObject)Parameters
body:IBody |
|
point:Vector |
|
displayObject:DisplayObject |
| destroy | () | method |
public function destroy():void
| generate | () | method |
| getPointInWorldSpace | () | method |